The initial Style Sheet, using reference and exploring materials, fonts, & colours as the basic building blocks for the User Interface.
Control Style Sheet
Sample of controls, medal icons and various building blocks used within the UI
Full deck of branded playing cards for in-game gambling mini-game.
Setting a distinct location via the map. The Travel icons were made to represent each particular location via continent/country border with flag overlays on hover.
Timelapse painting of the Packard 426, used in the Auto-Theft Icon set.
Keeping your character out of harms way
Even a rising gangster needs somewhere to rest their head.
Duesenberg Model J
Timelapse painting of the Duesenberg Model J, one of the micro paints used in the Auto-Theft icon set.
Safe Cracking, explosives and wearable gear, just what the gangsters ordered.
Burning Bottle of Boom! Timelapse video of the process used for creating the Molotov Cocktail icon. Whilst some of the icons started in blender, this one was purely photoshop using the in-built 3D tools as a base.
Tools of the trade, ammunition sold seperately. Each weapon icon hand painted from reference.
The travel icons in an idle appearance. Each set of icons were produced with idle, hover, selected, and disabled states.
The roads were a little quieter back then, but having the right set of wheels was still as much about status as it was about getting from A to B. Each Icon hand painted from a sillhouette method.
The Infraction Logo, from concept in 2D to a rendered 3D scene. The Addition of a cityscape and ribbons were also part of the commission.