3 Initial versions of the HUD narrowing down the required style and scaling.
Approved HUD & Prison screen concepts.
I was approached by Sevenga to design the HUD and Prison screens for Iron Commander in January 2015. Provided with samples of the current art style we worked together to provide a design that would compliment the environment without being too distracting from the gameplay. Several versions were provided upon feedback to help narrow down what was required & ensure it held balance with further planned environments. Not a typical po-faced WW2 game, I aimed to reflect certain aspects of the game style within the UI with subtle dark borders and hues that were slightly pastel.
Fancy forging your own army and directing them into battle? Iron Commander is now available to play on Android via the links below.
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