About Jonny Shaw
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Meanwhile lets just say that we are proud Jonny Shaw contributed a whooping 35 entries.
Logo, Web/UI & Icon Design for the upcoming Mafia themed text game. Learn more about this commission here.
A little speed sculpting study of that little man Yoda, I’ve been playing with for a couple of evenings this past week. Never really intended to go as far as I did with it, just a little project break & was going to just sculpt a bust. Was a lot of fun, so carried on for a bit of a timelapse test…
I worked on Final Rush for two commissions. Initially pre-launch, the developers at Strike Games had a UI and HUD already designed & the first version I developed was based upon that design. It was functional and served the initial purpose, but the design no longer seemed to fit with the level environments or the specific Sci-Fi tone set with the in game design.
After launch and with a substantial update already in the works. Strike Games decided a fresh design was needed for both the HUD and User Interface, which would launch alongside the additional features.
Zombiiies! One of the most loved & popular genres in video games, and whether blood thirsty or plant thirsty, there have been numerous takes and game styles set in a zombie infested universe. Each tries it’s own twist or take on the usual tale of the reanimated corpses hunting living prey, and the ZPocalypse series has hit a positive note with fans of the undead. After a successful board game release (with support through a successful Kickstarter campaign) Greenbier Games decided a video game was the natural way to extend the series further.
Short quiet post to broadcast loudly that I’ve just added a testimonials page to the site.
If I’ve ever worked on a project for you, & you were happy with my work, please don’t hesitate to spare a moment & share your kind words! 🙂 Not only does it mean a lot personally (it’s been known for me to shed a tear), but being freelance, sharing the word is essential to keeping the biscuit tin full at Digilocker Towers.
Thanks in advance!
Branding & UI Design for Hunted Cow’s latest iOS & Macintosh strategy game Peninsular War Battles.
Tactics is a companion game to the upcoming MMO title Line of Defense. 3000AD thankfully granted access to a wealth of media which made working on this project highly enjoyable.
Knowing that I was going to have the fun of putting this together in Unity3D & NGUI gave a great opportunity for me to build upon that with transitions, controls, and animations that suited the Sci Fi theme, and more importantly… the Line of Defense universe.
The HUD went through a few tweaks and changes before the initial release, through playtesting the developers at 3000 AD and Capital J Media were able to provide feedback and modify certain aspects to enhance the gameplay. The context sensitive radial menu was another challenge, but worthwhile, serving a multitude of options without the cost of valuable screen estate.
Line of Defense Tactics is available now on iOS, Android, Steam, with the Windows 8.1 and Windows Phone versions due to drop later this month!
Pottering around behind the scenes in between jobs over the past few weeks, aiming to bring a richer and more responsive website together for future developments. A few things will be changing here and there, but as a starting point I’m happy with what I have here to move forward, bringing updates on a more frequent basis.
World War 2: TCG, is a free to play trading card game based on the World War II.
UI Design | Revolution Ace | Laser-Guided Games | A shoot’em up with classic gameplay, modern accessibility, and unique multiplayer, Revolution Ace adds to the tried-and-true without diminishing what makes the genre great.
Showreel of various work from 2005 – 2012
First Timelapse video. ‘Ant Carrier’ painting.
Eden City, first environment paint for a while. Very stereotypical, but wanted to explore the futuristic cityscape style with a few things.
Painting of a different kind.