I worked on Final Rush for two commissions. Initially pre-launch, the developers at Strike Games had a UI and HUD already designed & the first version I developed was based upon that design. It was functional and served the initial purpose, but the design no longer seemed to fit with the level environments or the specific Sci-Fi tone set with the in game design.
After launch and with a substantial update already in the works. Strike Games decided a fresh design was needed for both the HUD and User Interface, which would launch alongside the additional features.